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Shared Information Virtual Surfaces (SIVS)
A shared information surface for use with distributed players to analyze
collaboration on pattern recognition and situational assessment tasks.
The project approach is to study the principles of
Naturalistic Decision Making (NDM) as applied to team decision making and
develop tools to improve collaboration among team members. The objective
of the research is to understand how peer groups collaborate and make decisions
in exercises characterized by risky outcomes under normal and urgent conditions
based on a “Team Recognition Primed Decision-Making” cognitive model.
Players have a joint virtual surface upon which to share information and
play an experimental game. Teams engage in pattern recognition, collaborate and
then act. Independent variables include: information (common, private, reliability),
interaction (structured, free form), leadership, time
pressure, collaboration (text, audio, graphic, video,
gesturing) and coupling (loose, tight). Experiments have been designed
to test mechanisms to more quickly share patterns among team members through
using the concepts of information “chunking” and negotiated “push-pull”
information exchanges. Chunking refers to grouping or expanding pattern
significance thru mnemonics, chunk size, variation of icon types and ordering
of chunks. Push-pull of information will be based on knowledge of issues
wrt interruption, and knowledge developed in the areas of memory, attention
management and perception. The final product will be the recommendation
of tools and aids to accelerate team member collaboration when engaged in NDM
type decision tasks. Possible results could be used in DARPA AugCog
program or incorporated into the knowledge wall.
The “Team Recognition Primed Decision-Making” cognitive model continues to be
validated. Real-time gesturing or telepointing is detrimental to decision
outcomes because it is distracting. Tools to support pattern sharing have
been developed that improves the collective recognition of patterns by a team;
“chunk” sharing is better than “discrete item” sharing. Chunk sharing is
superior even when teams are under time pressure. Task awareness tools
aid in team synchronization. Future experiments will involve dynamic
tasks and negotiated interrupts.
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ONR Workshop Presentation (January, 2006)
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AMCIS Best Paper Presentation (August, 2005)
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ONR Workshop Presentation (January, 2005)
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Video capture (AVI) of game software in 2004
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DSS 2004 Presentation (July, 2004)
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ONR Workshop Presentation (January, 2003)
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Video capture (AVI) of game software in 2001
Publications
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Hayne, S., Smith, C.A.P. and
Vijayasarathy, L. (under third review), “The Use
of Pattern-Communication Tools and Team Pattern Recognition,”
IEEE Transactions on Professional Communication.
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Hayne, S. and Smith, C.A.P
(forthcoming), “The Relationship Between e-Collaboration and
Cognition,” International Journal of e-Collaboration.
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Hayne,
S., Smith, C.A.P. and Turk, D. (2003), “The Effectiveness of
Groups Recognizing Patterns,” International Journal of Human Computer
Studies,
59(5):523-543.
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Initial Literature Review
This is research is supported by a series of grants ($922,000) from the Office
of Naval Research, Dr. Mike Letsky (Program Manager)
Dr. Stephen C. Hayne - Principal Investigator
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